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- Whats New for IGEdit?
- ---------------------
-
- V1.36 Final Release 2 -
-
- - Fixed registration routine not checking before savegame
- was loaded.
-
- - Added a few minor cosmetic touch-ups (appearance) to make
- IGedit more appealing to the eye (in otherwords not so
- damn dull looking) :)
-
- - Modules are still be developed so please be patient...
-
- V1.35 Final Release 2 -
-
- - Added ability to register shareware version if you have
- the correct code.
-
- - Added scrolling text title display to replace old text
- display at startup. (Looks a hell of alot better!)
-
- - Added a running total of free RAM display. Somewhat
- useful if you are low on memory and need to monitor it.
-
- - Added a new menu option RUNIG. (RUN Imperium Galactica)
- When you QUIT IG, it will return to the editor. If for
- some reason IGedit can't find 'imperium.exe' it will
- display a message saying so. It will also prompt you
- to re-load your savegame. :)
-
- - Now displays registration number (if registered) as well
- as the usual "Unregistered" if not.
-
- - Now checks to see if the savegame is a valid IG savegame
- (in otherwords it reads the filelength which should always
- be 149155 bytes for IG savegames)
-
- - When adding/subtracting units (registered only) cost of unit
- gets added/subtracted from total money. When you can give
- yourself tons of cash, who cares? (Plus it also makes sense)
- LOGIC FLOW:
- if (money > 0)
- you can buy units (if you have enough for that unit)
- if (money <= 0)
- cant buy any units (but can sell the ones you have)
- if (unit > 0)
- you can sell unit (until that unit reaches zero)
- if (unit < 0)
- cant sell that unit (but can sell the ones you have)
-
- This only affects registered users, but since you can give
- yourself almost unlimited money, some of the above stuff may
- never apply. (I have NEVER run out of money since I bought
- the game)
-
- PLEASE NOTE:
- Users who are already registered MUST e-mail me for a
- registration code to unlock this new version, there is
- NO charge for this. If you mailed (snailmail) me your
- registration fee, just write to me and I'll send you
- the code.
-
- - New modules menu for adding 1 to 3 different modules
- when they are completed. (1st module will be available
- soon for all users FREE!)
-
- - Made a few minor cosmetic (color) changes to screen.
-
- - Fixed 'File not found' error after exiting if you click
- CANCEL on load screen.
-
- - Fixed error where temp files were intermittently getting
- written to root directory of current drive. (oops)
-
- - Fixed mouse disappearing error after selecting an invalid
- unit.
-
- V1.3 Final Release -
-
- - No changes or additions made.
-
- - Fixed exit messages.
-
- V1.3 Build 5 -
-
- - Added research function of buildings. Works basically
- the same as units, but a little less complicated since
- there is no count to mess with.
-
- - Now displays "Unregistered" if you aren't a registered
- user. (This was previously added in Build 4)
-
- - Fixed a little bug associated with the RESRCH function.
- Failed to shut off spinning CD in current item that was
- currently being researched when IGedit was run. This did
- not cause any errors/problems, just got annoying. ;)
-
- - You can NOW only max out your units 1 time during your
- current ranking. By going up a rank, you can do it
- again and so on.
-
- V1.3 Build 4 -
-
- - Added function to MAXALL that updates your money
- depending on your current rank. Your money is
- updated as follows:
-
- Lieutenant = 500000
- Captain = 1000000
- Commander = 2000000
- Admiral = 4000000
- Grand Adm. = 8000000
-
- You can still manually change your money and add or
- subtract what you want, I just put this in so it
- would do for you in case you (me too!) forget.
-
- - Changed the way units are displayed. Now shows in
- window above the unit +/- & done buttons.
-
- - Added a display that shows the actual cost to build
- each unit (in the game). This really doesn't do any-
- thing other than just display the cost.
-
- - Added a few colorization changes here and there.
-
- - Research function of units is fully functional. Units
- appear COMPLETELY researched as if you actually took
- the time to do it. :=) There is only one stipulation,
- since you CANNOT perform research normally until you
- reach Commander rank, the editor won't let you use
- this option till you do so.
-
- - Menu option DEVSET0 changed to RESRCH. This make more
- sense since that is what the function does, research.
-
- V1.3 Build 3 -
-
- - I have cleaned up the code a little bit, and added
- a new feature which lets you have all the units at
- a given rank without research (except buildings, you
- still gotta research them) This function works based
- on whatever rank you are at.
-
- - Also added a LOAD feature which lets you load another
- savegame for editing without quiting the editor all
- together.
-
- V1.2 Build 10 -
-
- - Now uses a "temporary" file for changing data called
- "save.ige". IGedit will not make any actual changes
- to the savegame until you press the SAVE menu item
- or "S". This eliminated the real need for backup file(s).
- If you feel the need for backups, then just copy your
- savegames somewhere else safe. IGedit will NOT damage
- your games in any way.
-
- - Added ability to set the need for development centers
- to zero. In otherwords, IGedit will set each unit/building
- required development centers to 0. Then all you have to
- do is research what you want (when you can research)
- without building ANY development centers on any planets
- at all. You could put something else their instead like
- another barracks, planetary gun, etc.
-
- (This effect is unreversible, once it's done it's done,
- so unless YOUR ABSOLUTELY SURE you want to use this
- function, leave things as they are.)
-
- V1.2 Build 9 -
-
- - Found a pretty strange bug, and fixed it. If starting
- a new game and you maxxed out your units, strangely
- enough you could send out spy, adv spy, & hubble 2's
- WITHOUT researching them. Since you can't research
- till you reach commander rank, this would cause an
- error (ask for you to insert disc 1, even if it is
- already in the CD drive) which would put the game
- into an endless "please insert disc 1" condition.
-
- - NOW you can only max the units that are available at
- the current rank. All you have to do is each time
- you reach a higher rank, just run igedit and max
- your units again. It will NEVER max units that are
- NOT available (in red in IGedit).
-
- - No other bugs noted, that I could find.
-
- YES, I am working on a way to research units/buildings
- without requiring ANY development centers AT ALL on any
- planet, then set the research to DONE and BINGO! you got
- instant units/buildings.
-
- This way since you don't need development centers you
- can put something else on a planet instead.
-
- V1.2 Build 8 - Released in June for distribution.
-
- - No reported bugs, as yet.
-
- - Added ability to save backups (*.BAK) of ALL savegames
- before editing. This allows you to reload it later if
- you screw something up by accident WITHOUT using the
- editor. (like hex editing?)
- * I know this from experience =) *
-
- This might result in a nasty error code 216 from a
- corrupted savegame. If this does happen just click
- on the RESTOR feature in IGedit and your backups will
- be restored automatically for you.
-
- Believe you me making backup(s) of your games is a handy
- thing for it to do if anything.
-
- Since IG is structured so that the savegames are stored
- in the SAVE\ directory, this is where IGEdit will look
- for them and store backups.
-
- [end of file]
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